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Welcome again to WITS, where I review a huge block of equipment and hopefully provide some useful information for you and your units. This week, we get 15 items from FFXI!
Before I get started, I want to highlight a fact of unique equipment. Each piece of unique equipment carries a 'hidden' cost of 20 lapis. To buy a block of 5 equipment slots costs 100 lapis, so that Vesper mace you grabbed in Gronoa that you're keeping because, hey, maybe I'll use a 60 atk mace in the future? It costs you 20 lapis for that privilege. 20 lapis may not seem like much but when you consider that the raid this week will consume 300 lapis JUST for the junk if you craft all of it, well..
Of course, this is my opinion, and you should still use your own judgment when considering this stuff. Do you have equipment OCD Saints row 2 mac download.
These items are tied to a particular unit, for better or worse.
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Retaliator - Prishe Only
Prishe's abilities are MP heavy, and other equivalent fists do not boost MP. On the other hand, this is for a 5 star unit. The ATK puts it just below Kaiser Knuckles, and being non-elemental COULD be good but it depends on what your plans are for Prishe. If you're running her primarily for support, you may wish to toss a rod or staff on her, so you could have a decent variety of elements. Given that her abilities are all chainable, she'll want an element, and if you're using a Bowie Knife, you'll probably go further with Kaiser Knuckles than this weapon.
If you've beaten Aigaion and have Martial Arts Mastery, you have a MUCH better fist and a materia to go along with it. That also means that if you don't craft this fist, you still have a TMR which is roughly equivalent, and an event item which is simply better. It is worth crafting this if you're lucky enough to get Prishe and otherwise don't have good fist weapons, but if you don't get her during the event, you won't be missing much if you get her on an off-banner rainbow. The usual downside of being locked to a unit means that if you end up really liking Prishe, and end up not using this weapon, it's a complete waste.
Leucos Voulge - Werei Only
As has been discussed, if you blinked while playing FFXI, you missed Werei. This axe is really a missed opportunity, because not only is Werei based on greatswords primarily, but this is a hugely strong axe. But it's a hugely strong axe on a unit you'll probably never use, or use with a greatsword. If you're loading him up with lots of TMRs, then that's on you. For most players, skip this.
Thoth's Wand - Kupipi Only
You shouldn't be using Kupipi. Please don't make her mace.
Iridal Staff - Shantotto Only
Shantotto's rod is almost as strong as Arc's Omnirod. As a magic chaining unit, having a decent MAG stat isn't strictly necessary, but given that this could boost her mag by 40 or 50 compared to story-level equipment, that can be a very pleasant boost to those chains. Here, we get free auto-regen, which won't see a ton of use on her simply because her low HP means that if she gets hit, a regen isn't going to save her, and a Cura..ga? is going to fill her up anyway. The challenge with using Shantotto is that it's plausible you may run out of decent rods! The Wizard Rod from Surging Menace is decent, but since you get 1, you're stuck there.
If you're interested in using Shantotto, this simplifies her gearing and gives her a little extra durability with the few hundred HP you gain per turn. Given the high MAG, it makes her Tornado chains do more than just chain, so that's a pleasant surprise. Pick it up if you think you might use Shantotto going forward.
Tactician Magician's Coat - Shantotto Only
Craft this if you think you may be even a little interested in using Shantotto. It would compete with TMRs and offers a boost to her HP, which as a 5-star max she obviously needs.
Golden Hairpin - Shantotto Only
Just like her coat, craft this if you think you may use Shantotto for any reason going forward. MAG + HP is critical for her.
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Non-exclusive equipment
Gun, ATK +80
Straightforward here. This is a great gun. Simply better than everything from the story, and given that many units that get to 6-star and can use guns also can dual wield them, this is a prime opportunity to boost your team's ATK by quite a bit! Toss two on Amelia, King, .. Helena?
Unless you hate guns or have farmed a bunch of Mustadio's Romandan pistol, this is a solid piece of equipment Waves mercury mac dmg crack.
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Light Armor, DEF +40, HP +10%
Not as good as the popular Tabby Suit, but this is Light Armor. Although the extra 10% HP is useful, the majority of units that can wear Light Armor are units that deal damage -- and most damage-based units are relatively beefy from an HP perspective. Rikku and Ashe can both wear Light Armors, but Rikku's wearing your Tabby Suit and Ashe is wearing a robe.
If you skipped the Tabby Suit and are looking for some equipment that helps boost your HP, 10% is respectable, as on most units it will add about 350HP. Unfortunately, since it has no SPR, it's less versatile than the old Tabby Suit, so if you already don't run a unit with the Tabby Suit, you very likely will not run a unit with this thing.
DEF +5, Gradually restore MP during battle.
Parade Gorget grants 'Wondrous Power,' which grants 2% auto-refresh. To give you an idea how useless this is, a unit with 200 MP (common for physical DPS w/o pots) will regain 4 mp per turn. If you have a healer loaded with 500 MP, they regain.. 10.
Don't be fooled by this item. Gold Armlets grant +30 MP which, assuming that your unit has around 300 MP (which is sort of a lot), is worth 5 turns compared to this accessory. When's the last time you put Gold Armlet on a unit for the MP?
If you need MP regen, use one of the new, exciting MP battery units, like that Aria you pulled while going for Onion Knight, or sling an item. You're going to get more use out of those Chocolate's you're getting from Expeditions than you'll ever get out of this accessory.
Throwing Weapon, ATK +60, SPR +32
Most people don't care about throwing weapons. I don't think this will change anyone's mind, with one exception -- you have Soleil, you use (or want to) her, and you didn't grab her Battle Hoop. This is technically better than her Battle Hoop because not only is there more SPR, but the extra ability on her Hoop is only a 10% camouflage. Lame!
Of course, people aren't using Soleil for her ATK. This swaps the Battle Hoop's DEF for SPR, so she's a little stronger against magic. Not bad. But pretty situational, too. Honestly, since Soleil can also equip daggers, you'll probably find more use there. Pass on this unless you want Soleil to use a throwing weapon and you want the SPR boost.
Dagger/Short Sword, ATK +40, HP +10%, Earth elemental
Get this. Do you know how long Survival Edges has been used? Since its release! Now you get a little extra atk and can imbue Earth.
Light Shield, DEF +15, SPR +25, HP/MP +5%
Not many people run shields. We've had a good run recently with quality light shields, and many people put them on Rikku. Here, this shield competes directly with the Dragon Shield, which is a story shield and offers some really good elemental resistance, and the Hero Shield from a past event. This shield is the first that offers an HP boost. Does that counteract the mediocre stats? Well, if you put this on a fully-potted Rikku, you get an extra 200hp. That's.. not a lot.
Shields just don't see a lot of use. If you're using the Equip Light Shield materia to get this on one of your healers, that's OK, since they can use the SPR and the HP and MP boosts pretty well. Or you can just use that materia slot for the same type of boost directly.. Seems like another pass.
Lance/Spear, ATK +44, +Human Slayer
Not sure why an Orc Piercer slays humans, but we already have a mace that's a wand and a rod that's a staff, so at least it's consistent with the raid. This lance simply sucks for atk power, but it comes with a Human Slayer attached to it.
The low atk means that this is essentially only useful on units that will dual wield. Now that we have Spear Mastery via Wind Veritas, the loss of ATK isn't as severe as it used to be. I don't want these to be too mathy, but such is the case with 'killers' and a 1x modifier:
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That's moving from something like Crimson Blood down to this lance. In other words, the killer completely outweights the low atk but ONLY for HUMAN enemies. Human is somewhat common, but I don't play JP so I'm not in tune with just how common it is going forward.
If you decide to get this, you'll likely stick it on Arena so that the unit you're running that already hits the dmg cap will continue to hit the dmg cap even if you take off most of its gear. Still, if you have the space, the killer on a weapon means that it's a decent weapon IF you're up against humans. If you are NOT against humans.. take it off!
ATK +16, MAG +38
Please don't make this. It is worse than THREE story rods.
DEF +16, Chance to negate physical damage +5%
This hat completes the dream for those looking for a 'low cost' way of getting a 100% evade unit. The value here depends on whether you care about creating a low-value evade unit. The raw stats are on the sad side, with the Moogle Crown better in every way, and even story hats competing for usefulness. The only saving grace here is the 5% evade, at a point where we're encountering more magic attacks, un-evade-able attacks, and trials that can't be one-unit cheesed.
The way that evade works is that the closer you get to 100%, the better. Having a unit with only 5 or 20% evade means that most attacks will still hit them. A unit at 90% evade almost never gets hit (but some get through). In the scheme of things, 5% isn't much. What's worse, you're sacrificing 'other things' on the hat in order to get that 5% evade.
Is this worth it over a Black Cowl or Cat-ear Hood? No. Do you have an evade unit that you just leave in Arena with the minimum equipment to hit 100% evade? Is having a 5% hat (with no other real redeeming qualities) worth 20 lapis for the equipment slot? In my opinion, this is a hard one to say 'no' on, simply because if you're looking at a unit like Noctis, losing 28 atk in order to free up a materia slot or equipment slot is really just rejuggling. Compared to something like Kiyomori, which at least brings a solid ATK stat, the hat rounds out the 'pass' category simply because the 5% evade isn't enough to offset the otherwise completely crap stats.
Get Shantotto's goodies, the gun, the lance, and the dagger. https://celestialsphere785.weebly.com/best-stock-trading-software-mac-os-x.html. If you're new, round out your units as usual.
Bonus: TMR Review
Hat, ATK +45, HP/MP +10%
If you're lucky enough to get Prishe, put her on your farming team. The +10% HP means about an extra 400hp for any unit that you'd want to put this hat on, which will likely counteract the loss of any defensive stats. That means that it's about equal to a Black Cowl with an extra 17 atk, and your unit can still fall asleep. If you have no Black Cowls, you may want to prioritize this. If you already have 1 or 2, then this is something you should farm eventually, but it is NOT a game changer today.
Materia, HP +20%, ATK +40% when equipped with a large sword
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So, we have a greatsword wielding unit with an event-limited axe who's materia relates to fencing. Anyway, while this is obviously a great materia, it directly competes with Veritas of the Earth for ATK bonus, AND it is only slightly better than Adventurer 5 for physical units, which is going to start showing up in relatively large numbers before Halloween. The re-ordered release here means that this is a lower priority materia, and since it doesn't stack, it's realistic that you would MAYBE need 3 eventually. By then you're going to start running into units that overflow the 300% cap..
Accessory, DEF +3, MAG +15%, Fire/Light/Dark resistance +30%
A pleasant boost to 3 pretty common elements. If you get it from merging her together, great!
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I tried the program compatibility troubleshooter again and using compatibility settings I set to compatibility mode on windows 7, windows 8, and windows xp and they all crashed before I even got in to the game. I then tried ticking the box about high scaling DPI (whatever that means) and it crashed on open again. I basically 'reported the problem to Microsoft'. It then said this..
Issues found Incompatible Program Detected (yellow triangle with black exclamation mark) <<< this symbol shows up in the boxes for each character on character select btw Windower is Incompatible Fix Program Windower (with no info on how to fix it thanks awesome troubleshooter) Detection Details Computer Name: NeilsBaby WindowsVersion: 10.0 Architecture: x64 Time: 5th June 2016 21:30 Publisher Details Find and Fix problems with running older programs on this version of windows Package version 1.5 Publisher Microsoft Windows Considering the compatibility modes for earlier windows versions all crash playonline/windower before it connects to the actual game this is odd. A few things about this anyway..I know people who play using windows 10 and said they don't get this crash. Secondly if the program was incompatible wouldn't it just fail to load altogether? (I get on to the game itself 100% there are no initial connection issues).Thirdly this crash also happened when I was using vanilla to launch the game (playonline itself not windower4), and I've read reports of people getting the same crash, or a similar crash on windows 7 and 8 tbh. https://fivestaryellow428.weebly.com/ark-survival-evolved-cracked-download-mac.html. Let's assume this troubleshoot message is correct how would I go about 'finding and fixing problems running older programs on this version of windows'. I mean the windower4 is hardly an old program imo and the dev team are pretty up to date with current lua codes for the game so I'd be very surprised if their program was not compatible with windows 10 >< Comments are closed.
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